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pack_dynamics [2021/07/22 23:09] lindapack_dynamics [2021/07/27 11:28] (current) linda
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 From Cry Wolf: From Cry Wolf:
 it always took a while for a new wolf to establish his place in the packCW-217 it always took a while for a new wolf to establish his place in the packCW-217
 +==== New Werewolves ====
 +===Mercy Thompson Series===
 +[[Mercy Thompson Series]] #1: [[Moon Called]]
 +  * the young ones have less control of their wolves than others<sup>03</sup>
 +  * too young to have the kind of control he'd need to keep from killing someone his beast would see as a competing predator in his territory<sup>09</sup>
 +  * new werewolves have to be taught how to use their senses<sup>20</sup>
 +  * new werewolves unless they have the guidance of a strong dominant, have little control of their wolf form the first few times they change<sup>20</sup>
 +  * there is a support structure to educate the new wolf, to keep him and everyone around him safe<sup>21</sup>
 +  * so new that they could be moonstruck<sup>26</sup>
 +  * a new werewolf just doesn't stand a chance against the older ones<sup>33</sup>
 +  * new werewolves are dangerous; especially when they're cold and hungry<sup>43</sup>
 +  * some werewolves can change relatively quickly with practice, but a new werewolf can take a lot of time to change<sup>46</sup>
 +  * new wolves need to be taught control so they could be allowed to live<sup>122</sup>
 +
 +[[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * new wolves lose control; if they did it very often, they were eliminated for the sake of the pack and everyone who came into contact with them<sup>107</sup>
 +  * humans are not equipped to deal with a new-made werewolf<sup>125</sup>
 +  * basic question used on new werewolves who were ready to go for their first hunt; so what do you do when you're out hunting and you can't find any tracks or scent? You go places that will attract your prey.<sup>224</sup>
 +
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * a lot of time is spent trying to convince the new wolves that the human and wolf are two halves of a whole; that's not true but just easier to live with<sup>145</sup>
 +
 +[[Mercy Thompson Series]] #5: [[Silver Borne]]
 +  * the wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love<sup>65</sup>
 +
 +[[Mercy Thompson Series]] #6: [[River Marked]]
 +  * only a very new werewolf wouldn't be able to sense truth from falsehood<sup>62</sup>
 +
 +[[Mercy Thompson Series]] #7: [[Frost Burned]]
 +  * new werewolves are more vulnerable to the SDK Cocktail<sup>20</sup>
 +
 +===Alpha & Omega Series===
 +[[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * new wolves don't know what to do with their noses<sup>65</sup>
 +  * they were taught that the wolf was part of them, just a series of urges that needed to be controlled<sup>130</sup>
 +  * that seemed to help most of them in the transition phase; scaring them by telling them there were monsters living in their heads would certainly not help them gain the control necessary to be allowed out in the wide world<sup>130</sup>
 +  * one of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the human<sup>130</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * before the Reveal; new wolves who had been Changed for less than ten years, would be give several chances if their transgression came from loss of control<sup>12</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * a new wolf needs help controlling themself; a more dominant werewolf can help them keep their impulses in line until they can do it themselves<sup>69</sup>
 +  * they have to prove they're not a risk to anyone, that they have the willpower to control the wolf<sup>69</sup>
 +  * that first deep sleep often reset the newly rising werewolves' memories to the moments right before they were bitten; that was why it was such a dangerous moment<sup>133</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * looking a stranger in the eyes was the first habit new wolves learned to break<sup>43</sup>
 +  * no matter how tough you are, there are other people who are tougher<sup>43</sup>
 +
 +==== Old Werewolves ====
 +===Mercy Thompson Series===
 +[[Mercy Thompson Series]] #1: [[Moon Called]]
 +  * the older wolves pull away from the world as it changes until some of them live like hermits in their caves, only coming out to feed and eventually losing interest in that<sup>187</sup>
 +
 +[[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * it's hard on the older werewolves to adjust to the modern ways of thinking<sup>47</sup>
 +  * werewolves aren't immortal, just immune to age; but time is their enemy anyway; after just so long, nothing matters anymore and death looks better than living another day<sup>108</sup>
 +  * older wolves don't ask about the past as a rule<sup>117</sup>
 +
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * old werewolves were uptight, easy to anger, and especially in this last hundred years of rapid changes more likely to be hermits<sup>42</sup>
 +  * old werewolves are oddly fragile; many of them go berserk and have to be killed<sup>137</sup>
 +  * others pine and starve themselves to death—a starving werewolf is a very dangerous thing<sup>137</sup>
 +
 +[[Mercy Thompson Series]] #5: [[Silver Borne]]
 +  * werewolves don't do well on their own, especially not old wolves<sup>10</sup>
 +  * there are some advantages to being old<sup>109</sup>
 +  * the longer the wolf is in control of the werewolf; he'll grow tired and more hungry than usual<sup>140</sup>
 +  * he'll slowly lose the chains that were forged to control him, but all that will be left is a ravenous beast that will kill and destroy until he drops dead<sup>140</sup>
 +
 +[[Mercy Thompson Series]] #6: [[River Marked]]
 +  * old wolves don't deal with change very well<sup>17</sup>
 +
 +[[Mercy Thompson Series]] #8: [[Night Broken]]
 +  * old wolves—they'll do fine until suddenly they snap<sup>237</sup>
 +
 +[[Mercy Thompson Series]] #9: [[Fire Touched]]
 +  * change is not easy on the old wolves; newer packs embracing change has caused a lot of conflict<sup>116</sup>
 +  * there aren't that many old wolves running around<sup>261</sup>
 +
 +[[Mercy Thompson Series]] #10: [[Silence Fallen]]
 +  * old wolves talk about how much more satisfying it was to eat something while its heart pumped frantically from terror<sup>58</sup>
 +  * some of the old wolves who came to live out their last years in the [[Marrok Pack]] were not kind<sup>58</sup>
 +  * a lot of old wolves had history<sup>330</sup>
 +
 +[[Mercy Thompson Series]] #12: [[Smoke Bitten]]
 +  * there was an entire folklore about old wolves and their deeds<sup>78</sup>
 +
 +===Alpha & Omega Series===
 +[[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * eventually old wolves lost touch with reality; the first crisis was when all the people they had known died, and there was no one left who had known them when they were human; the second came at different times to different wolves, when the change in the world left them no place where they could feel at home<sup>264</sup>
 +
 +[[Alpha & Omega Series]] #2: [[Hunting Ground]]
 +  * most of the old wolves are mad about something<sup>152</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * old wolves; they think they know everything<sup>222</sup>
 +  * old-fashioned manners; old wolves did things like that<sup>266</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * how old wolves coped with the passing of time; they didn't often speak about the past unless it was important to something going on in the here and now<sup>288</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * general resistance that the older wolves had to modern technology<sup>142</sup>
 +
 +===Mercyverese Short Fiction===
 +[[Mercyverse Short Fiction]]: [[In Red, with Pearls]]
 +  * old werewolves aren't that common; most wolves who survive the Change die in fights with other werewolves shortly thereafter, because most werewolves don't understand body language<sup>341</sup>
 +  * werewolves can smell lies<ups>343</sup>
 +
 +[[Mercyverse Short Fiction]]: [[Redemption]]
 +  * werewolves might not get drunk, but that didn't affect the flavor, or even the initial hit of good, old, smoky scotch<sup>364</sup>
 +
 +[[Mercyverse Short Fiction]]: [[Hollow]]
 +
 +
 +they're uptight, easy to anger, and especially in this last hundred years of rapid changes, were more likely to be hermitsIK-41
 +old werewolves are oddly fragileIK-129
 +many of them go berserk and have to be killed; others pine and starve themselves to death--and a starving werewolf is a very dangerous thingIK-129
 +some of the older wolves get pretty good at concealing what they are from othersCW-111
 +werewolves don't do well on their own, especially not old wolvesSB-11
 +
  
 =====Pack Hierarchy===== =====Pack Hierarchy=====
Line 682: Line 805:
 [[Alpha & Omega Series]] #5: [[Burn Bright]] [[Alpha & Omega Series]] #5: [[Burn Bright]]
   * female werewolves were relatively rare, and they were more or less (depending on their pack) expected to find a male werewolf to mate with; leads to problems with werewolves who are lesbian; Alpha's can harass<sup>141</sup>   * female werewolves were relatively rare, and they were more or less (depending on their pack) expected to find a male werewolf to mate with; leads to problems with werewolves who are lesbian; Alpha's can harass<sup>141</sup>
- 
-==== New Werewolves ==== 
-===Mercy Thompson Series=== 
-[[Mercy Thompson Series]] #1: [[Moon Called]] 
-  * the young ones have less control of their wolves than others<sup>03</sup> 
-  * too young to have the kind of control he'd need to keep from killing someone his beast would see as a competing predator in his territory<sup>09</sup> 
-  * new werewolves have to be taught how to use their senses<sup>20</sup> 
-  * new werewolves unless they have the guidance of a strong dominant, have little control of their wolf form the first few times they change<sup>20</sup> 
-  * there is a support structure to educate the new wolf, to keep him and everyone around him safe<sup>21</sup> 
-  * so new that they could be moonstruck<sup>26</sup> 
-  * a new werewolf just doesn't stand a chance against the older ones<sup>33</sup> 
-  * new werewolves are dangerous; especially when they're cold and hungry<sup>43</sup> 
-  * some werewolves can change relatively quickly with practice, but a new werewolf can take a lot of time to change<sup>46</sup> 
-  * new wolves need to be taught control so they could be allowed to live<sup>122</sup> 
- 
-[[Mercy Thompson Series]] #2: [[Blood Bound]] 
-  * new wolves lose control; if they did it very often, they were eliminated for the sake of the pack and everyone who came into contact with them<sup>107</sup> 
-  * humans are not equipped to deal with a new-made werewolf<sup>125</sup> 
-  * basic question used on new werewolves who were ready to go for their first hunt; so what do you do when you're out hunting and you can't find any tracks or scent? You go places that will attract your prey.<sup>224</sup> 
- 
-[[Mercy Thompson Series]] #3: [[Iron Kissed]] 
-  * a lot of time is spent trying to convince the new wolves that the human and wolf are two halves of a whole; that's not true but just easier to live with<sup>145</sup> 
- 
-[[Mercy Thompson Series]] #5: [[Silver Borne]] 
-  * the wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love<sup>65</sup> 
- 
-[[Mercy Thompson Series]] #6: [[River Marked]] 
-  * only a very new werewolf wouldn't be able to sense truth from falsehood<sup>62</sup> 
- 
-[[Mercy Thompson Series]] #7: [[Frost Burned]] 
-  * new werewolves are more vulnerable to the SDK Cocktail<sup>20</sup> 
- 
-===Alpha & Omega Series=== 
-[[Alpha & Omega Series]] #1: [[Cry Wolf]] 
-  * new wolves don't know what to do with their noses<sup>65</sup> 
-  * they were taught that the wolf was part of them, just a series of urges that needed to be controlled<sup>130</sup> 
-  * that seemed to help most of them in the transition phase; scaring them by telling them there were monsters living in their heads would certainly not help them gain the control necessary to be allowed out in the wide world<sup>130</sup> 
-  * one of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the human<sup>130</sup> 
- 
-[[Alpha & Omega Series]] #3: [[Fair Game]] 
-  * before the Reveal; new wolves who had been Changed for less than ten years, would be give several chances if their transgression came from loss of control<sup>12</sup> 
- 
-[[Alpha & Omega Series]] #4: [[Dead Heat]] 
-  * a new wolf needs help controlling themself; a more dominant werewolf can help them keep their impulses in line until they can do it themselves<sup>69</sup> 
-  * they have to prove they're not a risk to anyone, that they have the willpower to control the wolf<sup>69</sup> 
-  * that first deep sleep often reset the newly rising werewolves' memories to the moments right before they were bitten; that was why it was such a dangerous moment<sup>133</sup> 
- 
-[[Alpha & Omega Series]] #5: [[Burn Bright]] 
-  * looking a stranger in the eyes was the first habit new wolves learned to break<sup>43</sup> 
-  * no matter how tough you are, there are other people who are tougher<sup>43</sup> 
- 
-==== Old Werewolves ==== 
-===Mercy Thompson Series=== 
-[[Mercy Thompson Series]] #1: [[Moon Called]] 
-  * the older wolves pull away from the world as it changes until some of them live like hermits in their caves, only coming out to feed and eventually losing interest in that<sup>187</sup> 
- 
-[[Mercy Thompson Series]] #2: [[Blood Bound]] 
-  * it's hard on the older werewolves to adjust to the modern ways of thinking<sup>47</sup> 
-  * werewolves aren't immortal, just immune to age; but time is their enemy anyway; after just so long, nothing matters anymore and death looks better than living another day<sup>108</sup> 
-  * older wolves don't ask about the past as a rule<sup>117</sup> 
- 
-[[Mercy Thompson Series]] #3: [[Iron Kissed]] 
-  * old werewolves were uptight, easy to anger, and especially in this last hundred years of rapid changes more likely to be hermits<sup>42</sup> 
-  * old werewolves are oddly fragile; many of them go berserk and have to be killed<sup>137</sup> 
-  * others pine and starve themselves to death—a starving werewolf is a very dangerous thing<sup>137</sup> 
- 
-[[Mercy Thompson Series]] #5: [[Silver Borne]] 
-  * werewolves don't do well on their own, especially not old wolves<sup>10</sup> 
-  * there are some advantages to being old<sup>109</sup> 
-  * the longer the wolf is in control of the werewolf; he'll grow tired and more hungry than usual<sup>140</sup> 
-  * he'll slowly lose the chains that were forged to control him, but all that will be left is a ravenous beast that will kill and destroy until he drops dead<sup>140</sup> 
- 
-[[Mercy Thompson Series]] #6: [[River Marked]] 
-  * old wolves don't deal with change very well<sup>17</sup> 
- 
-[[Mercy Thompson Series]] #8: [[Night Broken]] 
-  * old wolves—they'll do fine until suddenly they snap<sup>237</sup> 
- 
-[[Mercy Thompson Series]] #9: [[Fire Touched]] 
-  * change is not easy on the old wolves; newer packs embracing change has caused a lot of conflict<sup>116</sup> 
-  * there aren't that many old wolves running around<sup>261</sup> 
- 
-[[Mercy Thompson Series]] #10: [[Silence Fallen]] 
-  * old wolves talk about how much more satisfying it was to eat something while its heart pumped frantically from terror<sup>58</sup> 
-  * some of the old wolves who came to live out their last years in the [[Marrok Pack]] were not kind<sup>58</sup> 
-  * a lot of old wolves had history<sup>330</sup> 
- 
-[[Mercy Thompson Series]] #12: [[Smoke Bitten]] 
-  * there was an entire folklore about old wolves and their deeds<sup>78</sup> 
- 
-===Alpha & Omega Series=== 
-[[Alpha & Omega Series]] #1: [[Cry Wolf]] 
-  * eventually old wolves lost touch with reality; the first crisis was when all the people they had known died, and there was no one left who had known them when they were human; the second came at different times to different wolves, when the change in the world left them no place where they could feel at home<sup>264</sup> 
- 
-[[Alpha & Omega Series]] #2: [[Hunting Ground]] 
-  * most of the old wolves are mad about something<sup>152</sup> 
- 
-[[Alpha & Omega Series]] #3: [[Fair Game]] 
-  * old wolves; they think they know everything<sup>222</sup> 
-  * old-fashioned manners; old wolves did things like that<sup>266</sup> 
- 
-[[Alpha & Omega Series]] #4: [[Dead Heat]] 
-  * how old wolves coped with the passing of time; they didn't often speak about the past unless it was important to something going on in the here and now<sup>288</sup> 
- 
-[[Mercyverse Short Fiction]]: [[In Red, with Pearls]] 
-  * old werewolves aren't that common; most wolves who survive the Change die in fights with other werewolves shortly thereafter, because most werewolves don't understand body language<sup>341</sup> 
-  * werewolves can smell lies<ups>343</sup> 
- 
-[[Mercyverse Short Fiction]]: [[Redemption]] 
-  * werewolves might not get drunk, but that didn't affect the flavor, or even the initial hit of good, old, smoky scotch<sup>364</sup> 
- 
-[[Mercyverse Short Fiction]]: [[Hollow]] 
- 
- 
-they're uptight, easy to anger, and especially in this last hundred years of rapid changes, were more likely to be hermitsIK-41 
-old werewolves are oddly fragileIK-129 
-many of them go berserk and have to be killed; others pine and starve themselves to death--and a starving werewolf is a very dangerous thingIK-129 
-some of the older wolves get pretty good at concealing what they are from othersCW-111 
-werewolves don't do well on their own, especially not old wolvesSB-11 
  
 =====Outside Pack Hierarchy===== =====Outside Pack Hierarchy=====
Line 854: Line 858:
   * an Omega wolf isn't always a good thing when dealing with the wildlings<sup>13</sup>   * an Omega wolf isn't always a good thing when dealing with the wildlings<sup>13</sup>
   * initially Bran was excited what the Omega could do for the wildlings; there was an experiment that went wrong and the wildling died<sup>13</sup>   * initially Bran was excited what the Omega could do for the wildlings; there was an experiment that went wrong and the wildling died<sup>13</sup>
 +  * Arsonist Creek is in a part of the [[Aspen Creek Pack]] territory that they leave to the wildlings<sup>18</sup>
 +  * when there were incidents involving any of the wildlings, it usually meant that [[Charles Cornick]] had to kill one of the old wolves<sup>38</sup>
 +  * anyone heading into the wildling territory could not carry a cell phone<sup>63</sup>
 +  * Bran liked to give the wildlings some contact in the pack other than himself in the hopes of helping the wildling remain stable; usually the other person was [[Charles Cornick]], [[Leah Cornick]], [[Asil Moreno]]; [[Colin Taggart]] was the contact for [[Hester]] and [[Jonesy]]<sup>82</sup>
 +  * like all the wildlings they were there on sufferance<sup>90</sup>
 +  * stupid people with death wishes<sup>114</sup>
 +  * Bran kept the wildlings away from the pack; part of it was they were dangerous and needed to be isolated—and part of it was that a lot of them were very old<sup>123</sup>
 +  * very old werewolves tended to collect enemies<sup>123</sup>
 +  * the wildlings don't all know each other; some of them do, but a lot of them are very isolated because they want to be; or they need to be<sup>124</sup>
 +  * most of the wildlings change their name when they come to the packlands<sup>124</sup>
 +  * there is a lot of knowledge that the wildlings have that exists nowhere else on the planet<sup>124</sup>
 +  * they are unlikely to pick up a phone; they have a general resistance to modern technology<sup>142</sup>
 +  * only a few of them are stable enough to hide lies that are big without betraying themselves<sup>149</sup>
 +  * being a wildling means you're broken<sup>155</sup>
 +  * the wildlings were checked on once a month or so as soon as the snow flew; not that they couldn't take care of themselves; it was what they would do to take care of themselves<sup>236</sup>
 +  * most of the wildlings were twitchy in human form, as if the wolf were ready to climb out an any moments<sup>254</sup>
 +  * they were so fragile; dangerous but fragile<sup>260</sup>
 +  * most of them have worn out their ability to control their wolf<sup>263</sup>
 +  * the wildlings lived in the most remote corners of the pack territory<sup>271</sup>
   *    * 
  
  
  
pack_dynamics.1627020575.txt.gz · Last modified: 2021/07/22 23:09 by linda