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pack_dynamics [2021/07/21 17:58] lindapack_dynamics [2021/07/27 11:28] (current) linda
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 From Cry Wolf: From Cry Wolf:
 it always took a while for a new wolf to establish his place in the packCW-217 it always took a while for a new wolf to establish his place in the packCW-217
 +==== New Werewolves ====
 +===Mercy Thompson Series===
 +[[Mercy Thompson Series]] #1: [[Moon Called]]
 +  * the young ones have less control of their wolves than others<sup>03</sup>
 +  * too young to have the kind of control he'd need to keep from killing someone his beast would see as a competing predator in his territory<sup>09</sup>
 +  * new werewolves have to be taught how to use their senses<sup>20</sup>
 +  * new werewolves unless they have the guidance of a strong dominant, have little control of their wolf form the first few times they change<sup>20</sup>
 +  * there is a support structure to educate the new wolf, to keep him and everyone around him safe<sup>21</sup>
 +  * so new that they could be moonstruck<sup>26</sup>
 +  * a new werewolf just doesn't stand a chance against the older ones<sup>33</sup>
 +  * new werewolves are dangerous; especially when they're cold and hungry<sup>43</sup>
 +  * some werewolves can change relatively quickly with practice, but a new werewolf can take a lot of time to change<sup>46</sup>
 +  * new wolves need to be taught control so they could be allowed to live<sup>122</sup>
 +
 +[[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * new wolves lose control; if they did it very often, they were eliminated for the sake of the pack and everyone who came into contact with them<sup>107</sup>
 +  * humans are not equipped to deal with a new-made werewolf<sup>125</sup>
 +  * basic question used on new werewolves who were ready to go for their first hunt; so what do you do when you're out hunting and you can't find any tracks or scent? You go places that will attract your prey.<sup>224</sup>
 +
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * a lot of time is spent trying to convince the new wolves that the human and wolf are two halves of a whole; that's not true but just easier to live with<sup>145</sup>
 +
 +[[Mercy Thompson Series]] #5: [[Silver Borne]]
 +  * the wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love<sup>65</sup>
 +
 +[[Mercy Thompson Series]] #6: [[River Marked]]
 +  * only a very new werewolf wouldn't be able to sense truth from falsehood<sup>62</sup>
 +
 +[[Mercy Thompson Series]] #7: [[Frost Burned]]
 +  * new werewolves are more vulnerable to the SDK Cocktail<sup>20</sup>
 +
 +===Alpha & Omega Series===
 +[[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * new wolves don't know what to do with their noses<sup>65</sup>
 +  * they were taught that the wolf was part of them, just a series of urges that needed to be controlled<sup>130</sup>
 +  * that seemed to help most of them in the transition phase; scaring them by telling them there were monsters living in their heads would certainly not help them gain the control necessary to be allowed out in the wide world<sup>130</sup>
 +  * one of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the human<sup>130</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * before the Reveal; new wolves who had been Changed for less than ten years, would be give several chances if their transgression came from loss of control<sup>12</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * a new wolf needs help controlling themself; a more dominant werewolf can help them keep their impulses in line until they can do it themselves<sup>69</sup>
 +  * they have to prove they're not a risk to anyone, that they have the willpower to control the wolf<sup>69</sup>
 +  * that first deep sleep often reset the newly rising werewolves' memories to the moments right before they were bitten; that was why it was such a dangerous moment<sup>133</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * looking a stranger in the eyes was the first habit new wolves learned to break<sup>43</sup>
 +  * no matter how tough you are, there are other people who are tougher<sup>43</sup>
 +
 +==== Old Werewolves ====
 +===Mercy Thompson Series===
 +[[Mercy Thompson Series]] #1: [[Moon Called]]
 +  * the older wolves pull away from the world as it changes until some of them live like hermits in their caves, only coming out to feed and eventually losing interest in that<sup>187</sup>
 +
 +[[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * it's hard on the older werewolves to adjust to the modern ways of thinking<sup>47</sup>
 +  * werewolves aren't immortal, just immune to age; but time is their enemy anyway; after just so long, nothing matters anymore and death looks better than living another day<sup>108</sup>
 +  * older wolves don't ask about the past as a rule<sup>117</sup>
 +
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * old werewolves were uptight, easy to anger, and especially in this last hundred years of rapid changes more likely to be hermits<sup>42</sup>
 +  * old werewolves are oddly fragile; many of them go berserk and have to be killed<sup>137</sup>
 +  * others pine and starve themselves to death—a starving werewolf is a very dangerous thing<sup>137</sup>
 +
 +[[Mercy Thompson Series]] #5: [[Silver Borne]]
 +  * werewolves don't do well on their own, especially not old wolves<sup>10</sup>
 +  * there are some advantages to being old<sup>109</sup>
 +  * the longer the wolf is in control of the werewolf; he'll grow tired and more hungry than usual<sup>140</sup>
 +  * he'll slowly lose the chains that were forged to control him, but all that will be left is a ravenous beast that will kill and destroy until he drops dead<sup>140</sup>
 +
 +[[Mercy Thompson Series]] #6: [[River Marked]]
 +  * old wolves don't deal with change very well<sup>17</sup>
 +
 +[[Mercy Thompson Series]] #8: [[Night Broken]]
 +  * old wolves—they'll do fine until suddenly they snap<sup>237</sup>
 +
 +[[Mercy Thompson Series]] #9: [[Fire Touched]]
 +  * change is not easy on the old wolves; newer packs embracing change has caused a lot of conflict<sup>116</sup>
 +  * there aren't that many old wolves running around<sup>261</sup>
 +
 +[[Mercy Thompson Series]] #10: [[Silence Fallen]]
 +  * old wolves talk about how much more satisfying it was to eat something while its heart pumped frantically from terror<sup>58</sup>
 +  * some of the old wolves who came to live out their last years in the [[Marrok Pack]] were not kind<sup>58</sup>
 +  * a lot of old wolves had history<sup>330</sup>
 +
 +[[Mercy Thompson Series]] #12: [[Smoke Bitten]]
 +  * there was an entire folklore about old wolves and their deeds<sup>78</sup>
 +
 +===Alpha & Omega Series===
 +[[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * eventually old wolves lost touch with reality; the first crisis was when all the people they had known died, and there was no one left who had known them when they were human; the second came at different times to different wolves, when the change in the world left them no place where they could feel at home<sup>264</sup>
 +
 +[[Alpha & Omega Series]] #2: [[Hunting Ground]]
 +  * most of the old wolves are mad about something<sup>152</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * old wolves; they think they know everything<sup>222</sup>
 +  * old-fashioned manners; old wolves did things like that<sup>266</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * how old wolves coped with the passing of time; they didn't often speak about the past unless it was important to something going on in the here and now<sup>288</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * general resistance that the older wolves had to modern technology<sup>142</sup>
 +
 +===Mercyverese Short Fiction===
 +[[Mercyverse Short Fiction]]: [[In Red, with Pearls]]
 +  * old werewolves aren't that common; most wolves who survive the Change die in fights with other werewolves shortly thereafter, because most werewolves don't understand body language<sup>341</sup>
 +  * werewolves can smell lies<ups>343</sup>
 +
 +[[Mercyverse Short Fiction]]: [[Redemption]]
 +  * werewolves might not get drunk, but that didn't affect the flavor, or even the initial hit of good, old, smoky scotch<sup>364</sup>
 +
 +[[Mercyverse Short Fiction]]: [[Hollow]]
 +
 +
 +they're uptight, easy to anger, and especially in this last hundred years of rapid changes, were more likely to be hermitsIK-41
 +old werewolves are oddly fragileIK-129
 +many of them go berserk and have to be killed; others pine and starve themselves to death--and a starving werewolf is a very dangerous thingIK-129
 +some of the older wolves get pretty good at concealing what they are from othersCW-111
 +werewolves don't do well on their own, especially not old wolvesSB-11
 +
  
 =====Pack Hierarchy===== =====Pack Hierarchy=====
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   * some of the older wolves get pretty good at concealing what they are from others—that's one of the reasons Alphas don't like old wolves moving into their packs<sup>111</sup>   * some of the older wolves get pretty good at concealing what they are from others—that's one of the reasons Alphas don't like old wolves moving into their packs<sup>111</sup>
   * pack magic is what allows an Alpha to draw on his wolves to give himself an edge in speed or quicker healing; it lets him control wolves under his power or find them if he needs to<sup>150</sup>   * pack magic is what allows an Alpha to draw on his wolves to give himself an edge in speed or quicker healing; it lets him control wolves under his power or find them if he needs to<sup>150</sup>
-  * a man made himself and Alpha, it wasn't just an accident of birth<sup>197</sup>+  * a man made himself an Alpha, it wasn't just an accident of birth<sup>197</sup>
   * the Marrok has careful screening of the dominants under his rule before he allowed them to become Alphas<sup>207</sup>   * the Marrok has careful screening of the dominants under his rule before he allowed them to become Alphas<sup>207</sup>
   * Alpha's can hold pack members obedient; with a pack Alpha, distance counts, and so does eye or body-to-body contact<sup>232</sup>   * Alpha's can hold pack members obedient; with a pack Alpha, distance counts, and so does eye or body-to-body contact<sup>232</sup>
Line 224: Line 347:
   * Alphas in whom the instinct to protect was paramount<sup>90</sup>   * Alphas in whom the instinct to protect was paramount<sup>90</sup>
   * a good Alpha protects his own<sup>93</sup>   * a good Alpha protects his own<sup>93</sup>
-  * Alphas are called upon to protect even more strongly<sup>95</sup>+  * It is a privilege to protect submissive ones, the hearts of the pack; Alphas are called upon to protect even more strongly<sup>95</sup>
   * an Alpha is the ultimate control freak, ready to kill anyone who threatens his pack; he protects the weaker from the strong and suffers no defiance of his will<sup>158</sup>   * an Alpha is the ultimate control freak, ready to kill anyone who threatens his pack; he protects the weaker from the strong and suffers no defiance of his will<sup>158</sup>
   * an Alpha is the most dominant wolf in the pack, the most prone to violence; no one gives him crap, and his job is to protect his pack<sup>158</sup>   * an Alpha is the most dominant wolf in the pack, the most prone to violence; no one gives him crap, and his job is to protect his pack<sup>158</sup>
Line 288: Line 411:
  
 [[Alpha & Omega Series]] #1: [[Cry Wolf]] [[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * Omegas are rare<sup>13</sup>
 +  * outside the pack structure; neither dominant nor submissive<sup>37</sup>
 +  * Omega and valued<sup>38</sup>
 +  * it'd take a crazy bastard to attack an Omega<sup>98</sup>
 +  * born an Omega; being a werewolf just brings it out and age puts a polish on it<sup>98</sup>
 +  * a human Omega is something that it takes a mad-dog—a wolf crazy with killing—to attack<sup>99</sup>
   * Omegas serve much the same purpose in a pack as submissives, but more so<sup>127</sup>   * Omegas serve much the same purpose in a pack as submissives, but more so<sup>127</sup>
   * instead of following anyone's orders they follow no one's<sup>127</sup>   * instead of following anyone's orders they follow no one's<sup>127</sup>
   * has all the protective instincts of an Alpha and none of the violent tendencies<sup>127</sup>   * has all the protective instincts of an Alpha and none of the violent tendencies<sup>127</sup>
-  * they make sure that everyone in their pack is happy and sheltered from anything that might harm them<sup>127<?sup>+  * they make sure that everyone in their pack is happy and sheltered from anything that might harm them<sup>127</sup> 
 +  * Omega wolves are unlikely to go rogue<sup>150</sup> 
 +  * wolf-tamer; peace-bringer<sup>196</sup>
   * like dominance, being an Omega was mostly personality<sup>197</sup>   * like dominance, being an Omega was mostly personality<sup>197</sup>
   * Bran liked to say, identity was partly heritage, partly upbringing, but mostly the choices you made in life; just as a man makes himself into an Alpha so does an Omega; it's not an accident of birth<sup>197</sup>   * Bran liked to say, identity was partly heritage, partly upbringing, but mostly the choices you made in life; just as a man makes himself into an Alpha so does an Omega; it's not an accident of birth<sup>197</sup>
   * Anna as an Omega brought peace and serenity with her wherever she went; some of her power depended upon her being a werewolf, which magnified the effect of her magic; but a larger part of it was the steel backbone that made the best of whatever circumstances she happened to be in; those were conscious decisions<sup>197</sup>   * Anna as an Omega brought peace and serenity with her wherever she went; some of her power depended upon her being a werewolf, which magnified the effect of her magic; but a larger part of it was the steel backbone that made the best of whatever circumstances she happened to be in; those were conscious decisions<sup>197</sup>
 +
 +[[Alpha & Omega Series]] #2: [[Hunting Ground]]
 +  * dominant wolves could relax around Omegas because they knew that they would never challenge them—not because they couldn't but because they wouldn't<sup>52</sup>
 +  * Omegas didn't care about pack position, they just cared about the pack<sup>52</sup>
 +  * could soothe everyone around her<sup>56</sup>
 +  * Omega qualities called out for their protection; Alphas and dominants in whom the instinct to protect was paramount<sup>90</sup>
 +  * protecting an Omega calls most strongly to Alphas<sup>95</sup> 
 +  * Omega didn't mean doormat<sup>103</sup>
 +  * there aren't many Omegas<sup>154</sup>
 +  * even enraged werewolves seldom attack Omega humans, even if the Omega desires to be Changed, it is difficult to find a wolf willing to do it<sup>155</sup>
 +  * an Omega is a treasure to a pack<sup>155</sup>
 +  * an Omega is outside the pack structure; the only one who can defy the Alpha<sup>156</sup>
 +  * doesn't mean he'll let you get away with it<sup>156</sup>
 +  * Omegas don't have that built-in meter most wolves do; they can tell who is in charge and who isn't but it doesn't have anything to do with their relationship with them<sup>157</sup>
 +  * it is safer for Omegas to drop their eyes around the more dominant wolves<sup>157</sup>
 +  * an Omega wolf is an Alpha wolf who is extremely zen<sup>158</sup>
 +  * no one gives Omegas crap; it is their job to protect their packs, even from themselves; the zen part comes because they don't have to kill anyone to get their way<sup>158</sup>
 +  * Omega doesn't mean weak<sup>159</sup>
 +  * Zen wolf had a bigger punch than Omega<sup>159</sup>
 +  * a wolf, especially a dominant wolf, would have a hard time deliberately hurting an Omega, even a human Omega<sup>195</sup>
 +  * spreading peace and happiness is what an Omega wolf does<sup>229</sup>
 +  * not even a fae can stand against one<sup>289</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * magical talent for soothing wolfish tempers regardless of whether or not they wanted to be soothed; it felt wrong to impose her will on others, she tried not to do it unless the need was dire<sup>15</sup>
 +  * Omegas are worse than Alphas about protecting their mates<sup>17</sup>
 +  * Omega doesn't mean power without end<sup>18</sup>
 +  * the frustrating joy of having an Omega around; irritating as hell, but good for you<sup>21</sup>
 +  * an Omega makes everyone a bit more protective<sup>38</sup>
 +  * the Omega part tended to confuse a lot of wolves who were used to immediately sizing up others when they first met them<sup>81</sup>
 +  * when an Omega talked, the wolf listened no matter what the man thought<sup>168</sup>
 +  * they didn't have to follow anyone's orders; that was part of being Omega instead of a regular werewolf<sup>182</sup>
 +  * the gift of an Omega; silencing the voices inside with a radiant peace that let wolves regain control<sup>195</sup>
 +  * other packs should be honored that an Omega was visiting; they should bring them gifs and see if they could get them to abandon their pack and join theirs<sup>222</sup>
 +  * a blessing of having an Omega in your pack<sup>222</sup>
 +  * the other effect of being Omega was that dominant wolves tended to be overly protective of them<sup>224</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * Omega werewolves were rare as hens' teeth<sup>23</sup>
 +  * there weren't that many because there weren't many werewolves crazy enough to attack and Change a person who had the qualities of an Omega<sup>23</sup>
 +  * valium for werewolves<sup>23</sup>
 +  * Omegas aren't submissive<sup>34</sup>
 +  * it was an unusual reaction to not like an Omega<sup>36</sup>
 +  * the Omega soothed<sup>54</sup>
 +  * an Omega wolf doesn't have the urge to obey an Alpha<sup>126</sup>
 +  * Alphas had weird reactions to Omega wolves<sup>126</sup>
 +  * has a tranquilizing effect on other werewolves<sup>138</sup>
 +  * some wolves tend to freak out about what Omega really meant<sup>245</sup>
 +  * among other things, Omegas can calm werewolves<sup>247</sup>
 +  * an Omega is outside the pack structure; they don't feel the same need to obey<sup>247</sup>
 +  * having an Omega too close slows down the first change<sup>252</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * they don't have to obey any dominant; including the [[Marrok]]<sup>09</sup>
 +  * an Omega wolf isn't always a good thing when dealing with the wildlings<sup>13</sup>
 +  * any dominant wolf felt the need to make an Omega safe<sup>16</sup>
 +  * the instinctive deference that most wolves felt for the more dominant was just missing in an Omega<sup>30</sup>
 +  * overjoyed that such a wolf ran in their woods<sup>41</sup>
 +  * an Omega wolf could meet the eyes of any without arousing another to challenge; her gaze warm and caring, like a blaze of peace in a world of war<sup>44</sup>
 +  * wave of comfort and quiet; a Omega power<sup>46</sup>
 +  * relief that the Omega nature brought to troubled wolves; instinct and felt desperately necessary<sup>183</sup>
 +  * what the Omega aura did was flood an area with a wave of peace that sent the beast spirit of unprepared werewolves into sleep<sup>184</sup>
 +  * [[Anna Cornick]] and [[Ric Postinger]] had been working with [[Asil Moreno]] on other ways to utilize their effect without dropping their friends in their tracks<sup>184</sup>
 +  * one of the things they came up with was something that was more invitation than hammer<sup>184</sup>
 +  * an Omega was a treasure<sup>208</sup>
  
 ===Mercy Thompson Series=== ===Mercy Thompson Series===
Line 317: Line 513:
  
 [[Mercy Thompson Series]] #2: [[Blood Bound]] [[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * a dominant wolf's desire to protect was a strong instinct<sup>25</sup>
 +  * wolves that are near-dominants, sometimes a fight between them will allow strength to determine pack rank<sup>155</sup>
   * an Alpha's second and third were the next two most dominant males in the pack<sup>155</sup>   * an Alpha's second and third were the next two most dominant males in the pack<sup>155</sup>
 +  * dominant males are more typically aggressive<sup>155</sup>
   * dominant wolves were always prickly around each other, unless one of them was the Alpha<sup>243</sup>   * dominant wolves were always prickly around each other, unless one of them was the Alpha<sup>243</sup>
 +
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * you can't have two dominant werewolves after the same woman without bloodshed<sup>04</sup>
 +  * dominant wolves exude power<sup>41</sup>
 +  * among werewolves, once dominance was acknowledged, the dominant werewolf could, by custom, do no more than cuff the less dominant out of his way<sup>83</sup>
 +  * most dominant males are control freaks<sup>123</sup>
 +  * the kind of determination it takes to survive the Change isn't usually found in a person who isn't at least a little dominant<sup>123</sup>
 +  * protective instinct was one of the things that make a werewolf more dominant<sup>183</sup>
 +
 +[[Mercy Thompson Series]] #4: [[Bone Crossed]]
 +  * dominants—tyrants if allowed; but their strongest, most urgent need was to protect<sup>187</sup>
  
 [[Mercy Thompson Series]] #5: [[Silver Borne]] [[Mercy Thompson Series]] #5: [[Silver Borne]]
   * when an extremely dominant werewolf meets someone's gaze with his wolf in the fore, even humans bow to their knees<sup>57</sup>   * when an extremely dominant werewolf meets someone's gaze with his wolf in the fore, even humans bow to their knees<sup>57</sup>
   * arguing with dominant wolves could have unpleasant results<sup>69</sup>   * arguing with dominant wolves could have unpleasant results<sup>69</sup>
 +  * when fighting for control of the wolf being dominant didn't make that fight easier, maybe the opposite; being stubborn helped<sup>113</sup>
 +  * usually once the wolf knows you've acknowledged he's the boss, dropping gazes only crop up when the more dominant wolf is upset<sup>137</sup>
   * really dominant wolves can add a push into their voices<sup>293</sup>   * really dominant wolves can add a push into their voices<sup>293</sup>
  
 +[[Mercy Thompson Series]] #6: [[River Marked]]
 +  * dominant wolves heal pretty fast<sup>178</sup>
 +
 +[[Mercy Thompson Series]] #7: [[Frost Burned]]
 +  * all other wolves in the pack were rivals, dominants who would move against the others should the wolf above them show weakness<sup>44</sup>
 +  * dominant werewolves are control freaks and do not enjoy being passengers in cars<sup>163</sup>
 +  * no games between two dominant wolves unless they know each other very well and have established their dominance<sup>207</sup>
 +  * dominant werewolf instincts are to stare down everyone they meet<sup>284</sup>
 +
 +[[Mercy Thompson Series]] #8: [[Night Broken]]
 +  * in a wolf pack, the dominant members protect—they don't need protection<sup>157</sup>
 +
 +[[Mercy Thompson Series]] #9: [[Fire Touched]]
 +  * no one is proud like a dominant werewolf in front of an audience<sup>227</sup>
 +
 +[[Mercy Thompson Series]] #10: [[Silence Fallen]]
 +  * the spark that made one man more dominant than another without a word being said<sup>10</sup>
 +  * more dominant wolves can shift back and forth more<sup>244</sup>
 +  * dominant wolves were unpredictable<sup>289</sup>
 +  * most wolves had to establish dominance by meeting eyes; it was handy with other wolves, quite often preventing bloodshed or misunderstandings<sup>310</sup>
 +
 +[[Mercy Thompson Series]] #12: [[Smoke Bitten]]
 +  * more dominant wolves tend to draw your eye first<sup>05</sup>
 +  * dominant wolves are more protective<sup>07</sup>
 +  * more dominant wolves can change relatively quickly—ten or fifteen minutes, a little faster if they pull hard on pack bonds<sup>291</sup>
 +
 +===Alpha & Omega Series===
 [[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]] [[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
   * most werewolves were more or less dominant<sup>180</sup>   * most werewolves were more or less dominant<sup>180</sup>
Line 330: Line 569:
  
 [[Alpha & Omega Series]] #1: [[Cry Wolf]] [[Alpha & Omega Series]] #1: [[Cry Wolf]]
-  * it's hard for a dominant wolf to hurt a submissive wolf--if he's sane--their instincts tell them to protect them<sup>99</sup>+  * dominant wolves didn't like their prowess questioned and sometimes reacted badly<sup>44</sup> 
 +  * it's hard for a dominant wolf to hurt a submissive wolf if he's sanetheir instincts tell them to protect them<sup>98</sup> 
 +  * we who are dominant tend to think of that aspect of being a werewolf as rank: who is obeyed, who is to obey<sup>126</sup> 
 +  * it is also who is to protect and be protected<sup>126</sup> 
 +  * a dominant exists to protect those beneath them<sup>126</sup> 
 +  * pain makes a dominant more violent<sup>127</sup>
   * torture a dominant, and the wolf came to the forefront<sup>131</sup>   * torture a dominant, and the wolf came to the forefront<sup>131</sup>
 +  * dominant was more than just a rank in the pack<sup>184</sup>
 +  * dominant wolves didn't back down much<sup>188</sup>
 +  * the [[Marrok]] carefully screened the dominants under his rule before he allowed them to become Alphas<sup>207</sup>
 +
 +[[Alpha & Omega Series]] #2: [[Hunting Ground]]
 +  * middle or lower tier dominant wolves wouldn't spark a dominant male's instincts to put them in their places<sup>20</sup>
 +  * we protect our pack, that's what our job has always been<sup>52</sup>
 +  * the instinct to protect was paramount<sup>90</sup>
 +  * it is the privilege of the dominants to protect their submissive wolves, the heart of their packs<sup>95</sup>
 +  * dominant wolves didn't deal well with injuries that left them vulnerable<sup>105</sup>
 +  * wolf inside, pacing and growling against the trappings of civilization they were forced to bear; that's what it meant to be dominant and ready to kill anything that threatened those under his protection; kill at a moment's notice<sup>125</sup>
 +  * repertoire built to deal with a dominant male who didn't always follow the rules of civilization<sup>140</sup>
 +  * wolves have a built-in meter that tells them whether a wolf is dominant to them or not; if the meter doesn't tell them right away they usually fight it out<sup>157</sup>
 +  * dominant wolves fight with each other and take care of the submissive wolves<sup>157</sup>
 +  * dominant wolves, their instincts tell them to protect with violence and control their environment; they are ready to kill; the more dominant the wolf, the quicker he is to kill<sup>158</sup>
 +  * less dominant wolves cede the authority to protect the more dominant wolf<sup>158</sup>
 +  * a dominant wolf will relax around a submissive wolf because the lesser wolf is no threat<sup>158</sup>
 +  * there are dominant wolves who don't protect; they are called beasts<sup>167</sup>
 +  * a dominant is driven to take care of those who belong to them<sup>176</sup>
 +  * a dominant wolf would have a hard time deliberately hurting an Omega<sup>195</sup>
 +  * any dominant hates the one who humiliates him<sup>199</sup>
 +  * more dominant wolves healed faster<sup>210</sup>
 +  * like when a dominant comes into a new pack and looks for the nastiest brute around to fight and so establish his place<sup>217</sup>
 + 
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * a compulsory need to protect the weak, including, paradoxically, the wolves he was there to kill<sup>12</sup>
 +  * dominant wolves often didn't get along with each other<sup>17</sup>
 +  * a dominant wolf could not be compelled, only persuaded<sup>20</sup>
 +  * underlying aggressive territoriality that pushed dominant to the head of the pack<sup>37</sup>
 +  * dominant werewolves don't mix well with others<sup>43</sup>
 +  * obey-or-be-obeyed scale; close enough in rank that a fight to determine who rules and who is ruled; who protects and who is protected<sup>81</sup>
 +  * a dominant wolf and part of being dominant was taking care of what was theirs<sup>121</sup>
 +  * dominant wolves were driven to protect those weaker than themselves<sup>182</sup>
 +  * wolves could be a little unpredictable when a more dominant wolf was injured; it was a good time to eliminate the dominate and take his place<sup>208</sup>
 +  * dangerous to stay half-shifted, though some of the most dominant wolves could do it for a while<sup>239</sup>
 +  * more dominant wolves can force confessions from less dominant wolves<sup>248</sup>
 +  * strong emotion that makes a dominant wolf vulnerable; makes them not want anyone to see them<sup>251</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * unless they knew each other well two dominant wolves would never have gotten into the same vehicle together<sup>25</sup>
 +  * more dominant wolves help newer wolves control themselves<sup>69</sup>
 +  * it wasn't a smart idea to meet a werewolf's eyes unless you were prepared for a dominance battle<sup>171</sup>
 +  * the Omega effect hits dominant wolves harder<sup>245</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * being a dominant wolf the fear they felt sometimes made them snappish and stupid<sup>08</sup>
 +  * just having another dominant in their territory could set them off<sup>14</sup>
 +  * the instinctive deference that most wolves felt for the more dominant<sup>30</sup>
 +  * any dominant worth his hide protects those who cannot protect themselves<sup>126</sup>
 +  * a dominant wolf protects his own with is life<sup>126</sup>
  
 ====Submissive==== ====Submissive====
Line 337: Line 631:
 [[Adda]]\\ [[Adda]]\\
 [[Alan Choo]]\\ [[Alan Choo]]\\
 +[[Edison]]\\
 [[Neal]]\\ [[Neal]]\\
 [[Peter Jorgenson]]\\ [[Peter Jorgenson]]\\
  
 +===Mercy Thompson Series===
 [[Mercy Thompson Series]] #1: [[Moon Called]] [[Mercy Thompson Series]] #1: [[Moon Called]]
   * submissive wolves are above women in pack position unless the male was unusually submissive<sup>38</sup>   * submissive wolves are above women in pack position unless the male was unusually submissive<sup>38</sup>
Line 349: Line 645:
   * submissive wolves are very obedient<sup>35</sup>   * submissive wolves are very obedient<sup>35</sup>
  
 +[[Mercy Thompson Series]] #3: [[Iron Kissed]]
 +  * there weren't actually all that many submissive wolves out there<sup>123</sup>
 +  * submissive wolves tend to last longer than dominant wolves<sup>221</sup>
 +
 +[[Mercy Thompson Series]] #5: [[Silver Borne]]
 +  * it was inconceivable that a submissive wolf would play power games<sup>226</sup>
 +
 +[[Mercy Thompson Series]] #7: [[Frost Burned]]
 +  * submissive wolves, rare, precious as rubies, were not driven to be on top, so they could be trusted absoluely—cherished and protected from all harm<sup>44</sup>
 +  * submissive wolves obeyed orders<sup>278</sup>
 +
 +[[Mercy Thompson Series]] #8: [[Night Broken]]
 +  * averted eyes meant submissive wolf; they tended to live longer than other werewolves because they weren't so likely to end up on the losing end of a fight to the death<sup>34</sup>
 +  * submissive wolves also got to travel because no Alpha would turn down a submissive wolf—there weren't many of them, and they tended to help a pack function more smoothly<sup>34</sup>
 +  * submissive wolves usually do fine in pack politics because no one wants to hurt them<sup>62</sup>
 +  * most submissive wolves are pretty soft-spoken and quiet<sup>136</sup>
 +  * submissive wolves don't go around cringing; submissive means a wolf has no desire to be in charge<sup>188</sup>
 +
 +[[Mercy Thompson Series]] #9: [[Fire Touched]]
 +  * was most likely to hear if someone in the pack was in trouble<sup>06</sup>
 +  * touches the pack a lot; nothing to do with sex<sup>19</sup>
 +  * no one wanted a sad submissive; a happy submissive wolf balanced the dominants and lowered tempers<sup>19</sup>
 +  * submissive or not, a werewolf was a predator, and his wolf liked the scent of blood and terror<sup>42</sup>
 +
 +[[Mercy Thompson Series]] #10: [[Silence Fallen]]
 +  * submissive wolves—and their mates—were welcome in any pack they chose to honor with their presence<sup>112</sup>
 +  * a submissive wolf was a gift to any pack; they tended to cut own the petty bickering that was part and parcel of having a roomful of dominant personalities, and they settled the pack, made it feel, for everyone, as if pack was more a necessity, that it was a good thing to be a part of<sup>142</sup>
 +  * a submissive made the survival of all the wolves in the pack more likely<sup>142</sup>
 +  * werewolves can like a long time, just because one is submissive doesn't make them stupid; listen when the soft ones speak<sup>257</sup>
 +  * people discount submissive wolves<sup>280</sup>
 +  * sometimes submissive wolves run into problems if they're around too much violence<sup>291</sup>
 +
 +===Alpha & Omega Series===
 [[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]] [[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
   * gentler-natured people weren't usually cussed enough to survive the brutal transformation from human to werewolf; which meant that submissive werewolves were few and far between<sup>181</sup>   * gentler-natured people weren't usually cussed enough to survive the brutal transformation from human to werewolf; which meant that submissive werewolves were few and far between<sup>181</sup>
  
 [[Alpha & Omega Series]] #1: [[Cry Wolf]] [[Alpha & Omega Series]] #1: [[Cry Wolf]]
 +  * it's hard for a dominant wolf to hurt a submissive wolf; their instincts tell them to protect them<sup>98</sup>
   * a submissive werewolf is not incapable of protecting himself: he can fight, he can kill as readily as any other<sup>126</sup>   * a submissive werewolf is not incapable of protecting himself: he can fight, he can kill as readily as any other<sup>126</sup>
   * they don't feel the need to fight-not the way a dominant does<sup>126</sup>   * they don't feel the need to fight-not the way a dominant does<sup>126</sup>
Line 360: Line 690:
   * they unite the pack with the goal of keeping them safe and cared for<sup>126</sup>   * they unite the pack with the goal of keeping them safe and cared for<sup>126</sup>
   * torture a submissive, and you were left with the human<sup>131</sup>   * torture a submissive, and you were left with the human<sup>131</sup>
 +  * submissives are brave<sup>207</sup>
  
 +[[Alpha & Omega Series]] #2: [[Hunting Ground]]
 +  * submissives who are the heart of the pack<sup>52</sup>
 +  * submissive wolves knew how to deal with raging werewolves; they calmed everyone down<sup>125</sup>
 +  * submissives need care<sup>134</sup>
 +  * a submissive wolf would have trouble standing up to the Alpha<sup>156</sup>
 +  * submissive wolves are no thread; they need to be taken care of, though; a reassuring touch is necessary for them<sup>158</sup>
 +  * submissive wolves are the kinder, gentler wolves<sup>158</sup>
 +  * they are missing the killing instinct; that doesn't mean they won't kill under the right circumstances just that it is not their first answer to every problem<sup>158</sup>
 +  * they don't need to control everyone around them<sup>158<sup>
 +  * they are no threat to more dominant wolves so the other wolves relax around them<sup>158</sup>
 +  * they are not children, they are still werewolves<sup>167</sup>
 +
 +[[Alpha & Omega Series]] #4: [[Dead Heat]]
 +  * there are so few submissives; they stabilize a pack and stabilize the Alpha<sup>56</sup>
 +
 +[[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * dominants were built to keep submissive wolves safe<sup>54</sup>
 +  * a submissive wolf might feel he had no choice but to follow the orders he was given<sup>54</sup>
 +  * if a submissive wolf could not be saved; they could be killed quickly and cleanly as possible so that they would never have a chance to be afraid<sup>54</sup>
 +  * not considered a threat<sup>133</sup>
  
 ====Female Werewolves==== ====Female Werewolves====
Line 410: Line 761:
   * when speaking of an unmated female in the pack, "brutalized" was a terrible word, much worse than "abused"<sup>166</sup>   * when speaking of an unmated female in the pack, "brutalized" was a terrible word, much worse than "abused"<sup>166</sup>
   * female werewolves were not nearly as common<sup>174</sup>   * female werewolves were not nearly as common<sup>174</sup>
 +
 +[[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * there were supposed to be a few female werewolves; but they were protective of them<sup>35</sup>
  
 [[Alpha & Omega Series]] #4: [[Dead Heat]] [[Alpha & Omega Series]] #4: [[Dead Heat]]
Line 435: Line 789:
   * a male wolf who is attracted to other male wolves gets in a lot of fights<sup>129</sup>   * a male wolf who is attracted to other male wolves gets in a lot of fights<sup>129</sup>
   * a pack won't accept a wolf who causes too much trouble<sup>129</sup>   * a pack won't accept a wolf who causes too much trouble<sup>129</sup>
- 
-==== New Werewolves ==== 
-[[Mercy Thompson Series]] #1: [[Moon Called]] 
-  * the young ones have less control of their wolves than others<sup>03</sup> 
-  * too young to have the kind of control he'd need to keep from killing someone his beast would see as a competing predator in his territory<sup>09</sup> 
-  * new werewolves have to be taught how to use their senses<sup>20</sup> 
-  * new werewolves unless they have the guidance of a strong dominant, have little control of their wolf form the first few times they change<sup>20</sup> 
-  * there is a support structure to educate the new wolf, to keep him and everyone around him safe<sup>21</sup> 
-  * so new that they could be moonstruck<sup>26</sup> 
-  * a new werewolf just doesn't stand a chance against the older ones<sup>33</sup> 
-  * new werewolves are dangerous; especially when they're cold and hungry<sup>43</sup> 
-  * some werewolves can change relatively quickly with practice, but a new werewolf can take a lot of time to change<sup>46</sup> 
-  * new wolves need to be taught control so they could be allowed to live<sup>122</sup> 
- 
-[[Mercy Thompson Series]] #2: [[Blood Bound]] 
-  * new wolves lose control; if they did it very often, they were eliminated for the sake of the pack and everyone who came into contact with them<sup>107</sup> 
-  * humans are not equipped to deal with a new-made werewolf<sup>125</sup> 
-  * basic question used on new werewolves who were ready to go for their first hunt; so what do you do when you're out hunting and you can't find any tracks or scent?<sup>224</sup> 
- 
-[[Mercy Thompson Series]] #3: [[Iron Kissed]] 
-  * a lot of time is spent trying to convince the new wolves that the human and wolf are two halves of a whole; that's not true but just easier to live with<sup>145</sup> 
- 
-[[Mercy Thompson Series]] #6: [[River Marked]] 
-  * only a very new werewolf wouldn't be able to sense truth from falsehood<sup>62</sup> 
-  *  
- 
-[[Mercy Thompson Series]] #7: [[Frost Burned]] 
-  * new werewolves are more vulnerable to the SDK Cocktail<sup>20</sup> 
- 
- 
- 
-one of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the humanCW-130 
-the wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they loveSB-65 
- 
-new werewolves were taught that the wolf was part of them, just a series of urges that needed to be controlled; it seemed to help most of them in the transition phaseCW-131 
- 
- 
- 
-==== Old Werewolves ==== 
-[[Mercy Thompson Series]] #1: [[Moon Called]] 
-  * the older wolves pull away from the world as it changes until some of them live like hermits in their caves, only coming out to feed and eventually losing interest in that<sup>187</sup> 
- 
-[[Mercy Thompson Series]] #2: [[Blood Bound]] 
-  * it's hard on the older werewolves to adjust to the modern ways of thinking<sup>47</sup> 
-  * werewolves aren't immortal, just immune to age; but time is their enemy anyway; after just so long, nothing matters anymore and death looks better than living another day<sup>108</sup> 
-  * older wolves don't ask about the past as a rule<sup>117</sup> 
- 
-[[Mercy Thompson Series]] #3: [[Iron Kissed]] 
-  * old werewolves were uptight, easy to anger, and especially in this last hundred years of rapid changes more likely to be hermits<sup>42</sup> 
-  * old werewolves are oddly fragile; many of them go berserk and have to be killed<sup>137</sup> 
-  * others pine and starve themselves to death—a starving werewolf is a very dangerous thing<sup>137</sup> 
- 
  
 [[Mercy Thompson Series]] #5: [[Silver Borne]] [[Mercy Thompson Series]] #5: [[Silver Borne]]
-  * werewolves don't do well on their own, especially not old wolves<sup>10</sup>+  * since the [[Columbia Basin Pack]] has allowed [[Warren Smith]] to join; several other packs have allowed gay wolves to join<sup>24</sup> 
 +  * being a gay werewolf for a hundred years can give you a skin so thick it might as well be armor<sup>128</sup> 
 +  * packs would not tolerate having a gay man in second position because if something happened the Alpha he would run the pack<sup>224</sup>
  
-[[Mercy Thompson Series]] #6: [[River Marked]] +[[Mercy Thompson Series]] #8: [[Night Broken]] 
-  * old wolves don't deal with change very well<sup>17</sup>+  * packs used to kill gay werewolves<sup>199</sup>
  
-[[Alpha & Omega Series]] #1: [[Cry Wolf]] +[[Mercy Thompson Series]] #12: [[Smoke Bitten]] 
-  * old was dangerous for +  * a lot of werewolves had grown up in eras in which being gay was not tolerated<sup>90</sup> 
 +  * the survival rate for gay or lesbian werewolves was far lower than for straight werewolves<sup>90</sup>
  
-[[Mercyverse Short Fiction]]: [[In Red, with Pearls]] +===Alpha & Omega Series=== 
-  * old werewolves aren't that commonmost wolves who survive the Change die in fights with other werewolves shortly thereafter, because most werewolves don't understand body language<sup>341</sup> +[[Alpha & Omega Series]] #5: [[Burn Bright]] 
-  * werewolves can smell lies<ups>343</sup> +  * female werewolves were relatively rare, and they were more or less (depending on their pack) expected to find a male werewolf to mate withleads to problems with werewolves who are lesbian; Alpha'can harass<sup>141</sup>
- +
-[[Mercyverse Short Fiction]]: [[Redemption]] +
-  * werewolves might not get drunk, but that didn't affect the flavor, or even the initial hit of good, old, smoky scotch<sup>364</sup> +
- +
-[[Mercyverse Short Fiction]]: [[Hollow]] +
- +
- +
-they're uptight, easy to anger, and especially in this last hundred years of rapid changes, were more likely to be hermitsIK-41 +
-old werewolves are oddly fragileIK-129 +
-many of them go berserk and have to be killed; others pine and starve themselves to death--and a starving werewolf is a very dangerous thingIK-129 +
-some of the older wolves get pretty good at concealing what they are from othersCW-111 +
-werewolves don't do well on their own, especially not old wolvesSB-11+
  
 =====Outside Pack Hierarchy===== =====Outside Pack Hierarchy=====
-====Wildlings==== 
- 
 ====Lone Wolves==== ====Lone Wolves====
 [[Mercy Thompson Series]] #1: [[Moon Called]] [[Mercy Thompson Series]] #1: [[Moon Called]]
Line 525: Line 816:
  
 [[Mercy Thompson Series]] #2: [[Blood Bound]] [[Mercy Thompson Series]] #2: [[Blood Bound]]
 +  * lone wolf was outside the pack hierarcy<sup>51</sup>
   * wolves need their pack, or else they start to get a little strange<sup>109</sup>   * wolves need their pack, or else they start to get a little strange<sup>109</sup>
   * lone wolves were, in general, an odd bunch, dangerous to themselves and others<sup>109</sup>   * lone wolves were, in general, an odd bunch, dangerous to themselves and others<sup>109</sup>
Line 554: Line 846:
  
  
 +====Wildlings==== 
 +[[https://www.hurog.com/wiki/marrok_pack#wildlings|Wildlings]] 
 +===Alpha & Omega Series=== 
 +[[Alpha & Omega Series]] #5: [[Burn Bright]] 
 +  * a group of wolves who lived in [[Aspen Creek, Montana]]; though they were not part of the Marrok's pack<sup>10</sup> 
 +  * the wolves the [[Marrok]] deemed too damaged or too dangerous to function as part of a pack—even the [[Aspen Creek Pack]] which was full of damaged and dangerous wolves<sup>10</sup> 
 +  * they belonged to the Marrok alone, not a separate pack but bound to his will and magic by blood and flesh<sup>11</sup> 
 +  * other pack members called them the Walking Dead<sup>11</sup> 
 +  * the wildlings lived in the mountains, separate from everyone, their homes and territory protected by the pack; in everyone's best interest for no one to intrude in what peace they could find<sup>11</sup> 
 +  * they were both dangerous and fragile; Bran did not lightly allow anyone else to interact with them<sup>11</sup> 
 +  * an Omega wolf isn't always a good thing when dealing with the wildlings<sup>13</sup> 
 +  * initially Bran was excited what the Omega could do for the wildlings; there was an experiment that went wrong and the wildling died<sup>13</sup> 
 +  * Arsonist Creek is in a part of the [[Aspen Creek Pack]] territory that they leave to the wildlings<sup>18</sup> 
 +  * when there were incidents involving any of the wildlings, it usually meant that [[Charles Cornick]] had to kill one of the old wolves<sup>38</sup> 
 +  * anyone heading into the wildling territory could not carry a cell phone<sup>63</sup> 
 +  * Bran liked to give the wildlings some contact in the pack other than himself in the hopes of helping the wildling remain stable; usually the other person was [[Charles Cornick]], [[Leah Cornick]], [[Asil Moreno]]; [[Colin Taggart]] was the contact for [[Hester]] and [[Jonesy]]<sup>82</sup> 
 +  * like all the wildlings they were there on sufferance<sup>90</sup> 
 +  * stupid people with death wishes<sup>114</sup> 
 +  * Bran kept the wildlings away from the pack; part of it was they were dangerous and needed to be isolated—and part of it was that a lot of them were very old<sup>123</sup> 
 +  * very old werewolves tended to collect enemies<sup>123</sup> 
 +  * the wildlings don't all know each other; some of them do, but a lot of them are very isolated because they want to be; or they need to be<sup>124</sup> 
 +  * most of the wildlings change their name when they come to the packlands<sup>124</sup> 
 +  * there is a lot of knowledge that the wildlings have that exists nowhere else on the planet<sup>124</sup> 
 +  * they are unlikely to pick up a phone; they have a general resistance to modern technology<sup>142</sup> 
 +  * only a few of them are stable enough to hide lies that are big without betraying themselves<sup>149</sup> 
 +  * being a wildling means you're broken<sup>155</sup> 
 +  * the wildlings were checked on once a month or so as soon as the snow flew; not that they couldn't take care of themselves; it was what they would do to take care of themselves<sup>236</sup> 
 +  * most of the wildlings were twitchy in human form, as if the wolf were ready to climb out an any moments<sup>254</sup> 
 +  * they were so fragile; dangerous but fragile<sup>260</sup> 
 +  * most of them have worn out their ability to control their wolf<sup>263</sup> 
 +  * the wildlings lived in the most remote corners of the pack territory<sup>271</sup> 
 +  * 
  
  
  
pack_dynamics.1626915493.txt.gz · Last modified: 2021/07/21 17:58 by linda