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general_werewolf_facts_behavior [2021/07/19 22:39] lindageneral_werewolf_facts_behavior [2021/07/21 17:18] linda
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   * werewolves are always ready to be angry about something<sup>144</sup>   * werewolves are always ready to be angry about something<sup>144</sup>
   * are always vicious, always ready for the kill; volatile nature of the werewolves   * are always vicious, always ready for the kill; volatile nature of the werewolves
-  * most werewolves avoid children 
   * never argue with werewolves before you need to<sup>150</sup>   * never argue with werewolves before you need to<sup>150</sup>
 +  * in the country, on a hunt, the wolves howl and cry, but in the city all hunting is done soundlessly; growls, whines, and barks are all bluffing tools—it is the quiet wolf that will kill you<sup>194</sup>
   * they aren't pets, and some of them resent being treated like one<sup>197</sup>   * they aren't pets, and some of them resent being treated like one<sup>197</sup>
 +  * most werewolves avoid children<sup>197</sup>
   * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>   * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>
   * most werewolves died in dominance fights with other werewolves<sup>201</sup>   * most werewolves died in dominance fights with other werewolves<sup>201</sup>
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   * werewolf etiquette is stuck in another century<sup>146</sup>   * werewolf etiquette is stuck in another century<sup>146</sup>
   * werewolves, outside of a well-run pack, will kill the wounded or weak<sup>153</sup>    * werewolves, outside of a well-run pack, will kill the wounded or weak<sup>153</sup> 
-  * a hungry werewolf is a cranky werewolf 
   * demons aren't good for a werewolf's control<sup>199</sup>   * demons aren't good for a werewolf's control<sup>199</sup>
 +  * a hungry werewolf is a cranky werewolf<sup>243</sup>
  
 ====Iron Kissed==== ====Iron Kissed====
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 ====Fair Game==== ====Fair Game====
 [[Alpha & Omega Series]] #3: [[Fair Game]] [[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * werewolves aren't civilized or tame; forcing it on them won't work<sup>26</sup>
   * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>   * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>
   * werewolves were supposed to be poor, down trodden victims of a disease, people who used the abilities their misfortune granted them to help others<sup>34</sup>   * werewolves were supposed to be poor, down trodden victims of a disease, people who used the abilities their misfortune granted them to help others<sup>34</sup>
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   * a normal Taser didn't do much besides make a werewolf angry<sup>61</sup>   * a normal Taser didn't do much besides make a werewolf angry<sup>61</sup>
   * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>   * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>
 +  * werewolves weren't picky about raw meat, even if human teeth had trouble ripping through a steak<sup>79</sup>
   * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>   * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>
 +  * smart people worry when they are confronted with werewolves<sup>171</sup>
   * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>   * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>
   * even a werewolf has limits<sup>234</sup>   * even a werewolf has limits<sup>234</sup>
general_werewolf_facts_behavior.txt · Last modified: 2021/07/22 12:40 by linda