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general_werewolf_facts_behavior [2021/07/19 12:58] lindageneral_werewolf_facts_behavior [2021/07/21 17:18] linda
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 ======General Werewolf Facts & Behavior ====== ======General Werewolf Facts & Behavior ======
-=====From Chat Transcripts=====+=====Chat Transcripts=====
   * the average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes Chat 2007-05-20   * the average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes Chat 2007-05-20
   * wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf Chat 2007-11-03   * wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf Chat 2007-11-03
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   * werewolves are always ready to be angry about something<sup>144</sup>   * werewolves are always ready to be angry about something<sup>144</sup>
   * are always vicious, always ready for the kill; volatile nature of the werewolves   * are always vicious, always ready for the kill; volatile nature of the werewolves
-  * most werewolves avoid children 
   * never argue with werewolves before you need to<sup>150</sup>   * never argue with werewolves before you need to<sup>150</sup>
 +  * in the country, on a hunt, the wolves howl and cry, but in the city all hunting is done soundlessly; growls, whines, and barks are all bluffing tools—it is the quiet wolf that will kill you<sup>194</sup>
   * they aren't pets, and some of them resent being treated like one<sup>197</sup>   * they aren't pets, and some of them resent being treated like one<sup>197</sup>
 +  * most werewolves avoid children<sup>197</sup>
   * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>   * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>
   * most werewolves died in dominance fights with other werewolves<sup>201</sup>   * most werewolves died in dominance fights with other werewolves<sup>201</sup>
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   * werewolf etiquette is stuck in another century<sup>146</sup>   * werewolf etiquette is stuck in another century<sup>146</sup>
   * werewolves, outside of a well-run pack, will kill the wounded or weak<sup>153</sup>    * werewolves, outside of a well-run pack, will kill the wounded or weak<sup>153</sup> 
-  * a hungry werewolf is a cranky werewolf 
   * demons aren't good for a werewolf's control<sup>199</sup>   * demons aren't good for a werewolf's control<sup>199</sup>
 +  * a hungry werewolf is a cranky werewolf<sup>243</sup>
  
 ====Iron Kissed==== ====Iron Kissed====
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   * werewolves just don't do merry, not their wolf part<sup>270</sup>   * werewolves just don't do merry, not their wolf part<sup>270</sup>
   * werewolves get over things like modesty very quickly<sup>301</sup>   * werewolves get over things like modesty very quickly<sup>301</sup>
-  * +
 ====Smoke Bitten==== ====Smoke Bitten====
 [[Mercy Thompson Series]] #12: [[Smoke Bitten]] [[Mercy Thompson Series]] #12: [[Smoke Bitten]]
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   * to function, most werewolves have to make their wolf obedient if not completely subservient; after a while, the wolf spirit is reduced to a part of the man's spirit; an unthinking, violent part full of instincts and desires but no true thoughts<sup>61</sup>    * to function, most werewolves have to make their wolf obedient if not completely subservient; after a while, the wolf spirit is reduced to a part of the man's spirit; an unthinking, violent part full of instincts and desires but no true thoughts<sup>61</sup> 
   * packs only moved into open territory or territory they had killed to take<sup>91</sup>   * packs only moved into open territory or territory they had killed to take<sup>91</sup>
 +  * in a fight; werewolf tactics concentrate their attack on the strongest of their foe<sup>128</sup>
 +  * a deadbolted, steel door probably wouldn't keep out a determined werewolf<sup>152</sup>
  
 ====Fair Game==== ====Fair Game====
 [[Alpha & Omega Series]] #3: [[Fair Game]] [[Alpha & Omega Series]] #3: [[Fair Game]]
 +  * werewolves aren't civilized or tame; forcing it on them won't work<sup>26</sup>
   * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>   * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>
 +  * werewolves were supposed to be poor, down trodden victims of a disease, people who used the abilities their misfortune granted them to help others<sup>34</sup>
   * supposed to be few female werewolves; protective of them<sup>35</sup>   * supposed to be few female werewolves; protective of them<sup>35</sup>
   * wouldn't be smart to upset a werewolf<sup>37</sup>   * wouldn't be smart to upset a werewolf<sup>37</sup>
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   * no way to use a blood test to see if someone is a werewolf or not<sup>06</sup>   * no way to use a blood test to see if someone is a werewolf or not<sup>06</sup>
   * sheetrock and two-by-fours didn't stop a werewolf<sup>47</sup>   * sheetrock and two-by-fours didn't stop a werewolf<sup>47</sup>
 +  * werewolves have two natures; the human part and the wolf part<sup>60</sup>
 +  * the wolf isn't like a real wolf—it's a lot more angry than that<sup>60</sup>
 +  * most werewolves don't actually think of themselves as two people<sup>60</sup>
   * being a werewolf is not a panacea to death<sup>80</sup>   * being a werewolf is not a panacea to death<sup>80</sup>
 +  * well-fed werewolves are easier to deal with than hungry ones<sup>140</sup>
   * it wasn't a smart idea to meet a werewolf's eyes unless you were prepared for a dominance battle<sup>171</sup>   * it wasn't a smart idea to meet a werewolf's eyes unless you were prepared for a dominance battle<sup>171</sup>
 +  * if war broke out, everyone would lose; the werewolves were respected; not many fae would want to declare war if it meant fighting werewolves<sup>180</sup>
   * not healthy for a werewolf to stay in wolf form for very long<sup>204</sup>   * not healthy for a werewolf to stay in wolf form for very long<sup>204</sup>
 +  * werewolves don't let humans interfere with their pack<sup>204</sup>
 +  * werewolves could be beautiful, but they were predators<sup>227</sup>
 +  * there are somethings that are amazing about being a werewolf<sup>259</sup>
  
 ====Burn Bright==== ====Burn Bright====
 [[Alpha & Omega Series]] #5: [[Burn Bright]] [[Alpha & Omega Series]] #5: [[Burn Bright]]
 +  * most werewolves were honest by habit—what good is a lie if people could tell you are lying<sup>07</sup>
   * there wasn't a werewolf fast enough to dodge a bullet<sup>55</sup>   * there wasn't a werewolf fast enough to dodge a bullet<sup>55</sup>
 +  * sometimes living with werewolves sucked—when it made little social lies impossible<sup>110</sup>
   * werewolf; unlikely to die in most motor-vehicle accidents<sup>160</sup>   * werewolf; unlikely to die in most motor-vehicle accidents<sup>160</sup>
 +  * fear was dangerous around werewolves<sup>180</sup>
 +  * werewolves have pretty good instincts<sup>187</sup>
 +  * wine is, for a werewolf, only grape juice<sup>216</sup>
 +  * a werewolf doesn't need to worry about poison<sup>216</sup>
 +  * werewolves were not native to North America<sup>276</sup>
  
 ====Wild Sign==== ====Wild Sign====
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   * there are hundreds of female werewolves—the [[Marrok]] only brings in one or two women a year who need assistance<sup>08</sup>   * there are hundreds of female werewolves—the [[Marrok]] only brings in one or two women a year who need assistance<sup>08</sup>
   * there have been a great many werewolves over the years who have served in the armed forces<sup>29</sup>   * there have been a great many werewolves over the years who have served in the armed forces<sup>29</sup>
 +  * Bran controlling the werewolves was more like shoving tigers around with cattle prods<sup>33</sup>
 +  * werewolves tended to be territorial<sup>39</sup>
 +  * a normal Taser didn't do much besides make a werewolf angry<sup>61</sup>
   * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>   * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>
 +  * werewolves weren't picky about raw meat, even if human teeth had trouble ripping through a steak<sup>79</sup>
   * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>   * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>
 +  * smart people worry when they are confronted with werewolves<sup>171</sup>
   * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>   * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>
   * even a werewolf has limits<sup>234</sup>   * even a werewolf has limits<sup>234</sup>
general_werewolf_facts_behavior.txt · Last modified: 2021/07/22 12:40 by linda