Author Topic: The 3D Mercy Project  (Read 22072 times)

ksabers

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The 3D Mercy Project
« on: January 27, 2008, 03:33:46 pm »
Hi to all,

sorry to have been away for many months, but I have moved to a new home, and I am still a bit out of place...

Anyway, in the last weeks I have started a project: to create a 3D model of our favourite walker/mechanic!

The work is still in progress. Here are some images of what I have done so far. They are hosted on Imageshack so click on thumbnails to see them at full resolution. They are all rendered with Poser 7 by e-frontier/Smith Micro.


This is a picture of Mercy's face. The base is the Victoria 4 polygonal mesh with the "Danah" morph by Mirandus-Arts and the "NadiaV4" texture by Thorne and Sarsa. The skin seems tanned enough for Mercy's skin. The hair is Lisbeth's Total Updo with textures by outoftouch.






I have done some customizations to the skin texture. This is the paw tattoo, derived from a real pawprint and superimposed to the texture using Paint Shop Pro 9.





And this is one of the two celtic armbands on Mery's arms. The design is a free image found on the internet and "tattooed" on the texture by me.





Then I have re-created  the polo shirt on the cover of "Iron Kissed".  The shirt mesh is by maveris & Stacey_73 of digitalmeanderings.com, while the logo, obviously, is by Daniel Dos Santos!





The next step was to create the famous lamb pendant. I have read ALL the thread about the pendant, and my favourite image was the amulet found by Elle on the Viking Trader site. So I have re-created it in 3D. The texture is mine, while the mesh is by Mirandus-Arts.





And finally this is the whole model. The pose is from the "Feeling Pretty" collection by Danie & Marforno.





These are only low-resolution test renders. The 3D model is now ready to be used for "real" pictures, like this one. This image is 1280x1024 so it could open slowly if you are on a slow connection.




Do you like my work-in-progress until now? Please feel free to comment and to critique it. I would be glad to hear your opinions!


Giorgio
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Grey Drakkon

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Re: The 3D Mercy Project
« Reply #1 on: January 27, 2008, 04:42:05 pm »
Incredible work with making her 3-D!  Now time for me to pick it apart. ;)  She should look a bit older, her face is that of a 16 year old, super smooth and a bit too pretty. (she's not ugly, but not meltingly sweet looking either!)  You got her hair spot-on I think. :)  Her arms are a bit scrawny (that 16 year old thing again) remember, she's a mechanic, and even though she's a woman she should have a bit of muscle to her arms.  Lifting engines is NOT light work.  The clothes are great, if a bit spotless. ;)  (remember, garage, grimy greasy gunk EVERYWHERE, especially on hands).
"Sometimes its hard to tell the difference between existentialism and a bad mood."  ~Kris, "Blade of Tyshalle"

ksabers

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Re: The 3D Mercy Project
« Reply #2 on: January 28, 2008, 01:41:33 am »
Thanks for the answer and the compliments, Drakkon. Let me address directly your notes:

1) Too clean: you are right, of course. I have finished the textures just this night and I was impatient to show you some pictures, so they are obviously spotless. Grease, dirt and whatever can be added either in postwork (directly on the rendered image) or, better, I can duplicate the skin and clothes textures creating a "dirty" version.

2) Arms too thin: again you are right, I will morph them adding a muscle layer. But not too much: my gym teacher used to say that "bodybuilding creates volume, while weightlifting creates strength", and the two concepts are somewhat different.

3) Too young: here I disagree a bit. In my eyes, she maybe seems a bit younger than 31 (around 25, 26yo) but surely not 16yo. Anyway I can try to "age" her a little, but just a little.

4) Too pretty: well, beauty is highly subjective... Compared with most Poser pin-ups found on 3D galleries, I can assure you that this facial morph is definitely "normal", with a realistic skin. And I remember that Sarah Shahi was suggested and "approved" as a good Mercy character in the movie thread....  not exactly an ugly girl, right?  ;)

Thanks again for your opinions! Please feel free to comment my work!  (and I would be extremely curious to hear Patty's opinion, but I don't dare to ask!   ::) )
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Re: The 3D Mercy Project
« Reply #3 on: January 28, 2008, 05:35:38 am »
ksabers  - these are gorgeous  :)
And I think that you have really got Mercy's look right, but I agree that she should be more muscley --

Could you do ones for Adam, Sam and the rest  pretty please with sugar on top :D
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Grey Drakkon

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Re: The 3D Mercy Project
« Reply #4 on: January 28, 2008, 06:36:13 am »
1)  Can't blame you for being eager to show 'em off either! ;) 
2)  Agreed, she definitely doesn't need a bunch of bulk, just enough so they're not rail-thin
3)  Certain things will age the skin.  Sun, strong winds, winter chill.  The area she lives in would have "hardened up" her skin just a bit.  She definitely shouldn't be a crone, but right now her skin looks...Pampered. 
4)  Maybe it was Mercy's view of herself in Iron Kissed so she may be a bit biased, but she said she was below average in looks except for her hair.  As you said, it's subjective and the only one who can tell us how close you got to Mercy being Mercy is Patty. ;)


   Glad you didn't mind the critique. 
"Sometimes its hard to tell the difference between existentialism and a bad mood."  ~Kris, "Blade of Tyshalle"

ksabers

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Re: The 3D Mercy Project
« Reply #5 on: January 28, 2008, 06:53:44 am »
   Glad you didn't mind the critique. 

Mind? Not at all! How can I improve without critique?? This evening I will try to implement your suggestions. In the next days I'll post the drafts for Mercy 2.0.


Could you do ones for Adam, Sam and the rest  pretty please with sugar on top :D

Adam is the next one on my list when I'll be satisfied with Mercy...   ;)


the only one who can tell us how close you got to Mercy being Mercy is Patty. ;)
I keep my humble fingers crossed hoping for a sign from the #1 Bestseller in person!   ;D  I just pray she will be not horrified too much!   ;)

Giorgio
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Re: The 3D Mercy Project
« Reply #6 on: January 28, 2008, 07:43:01 am »
Yay - I am really looking forward to it  ;D
And I have a feeling that Patty will be very impressed with these as well  ;)
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Grey Drakkon

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Re: The 3D Mercy Project
« Reply #7 on: January 28, 2008, 04:20:45 pm »
   Glad you didn't mind the critique. 

Mind? Not at all! How can I improve without critique?? This evening I will try to implement your suggestions. In the next days I'll post the drafts for Mercy 2.0.




   Well I never know how people will handle an honest critique...I went graduated from college with a BFA, so I figure I may as well put those thousands of dollars to work and USE the critiquing skills I learned there to work!  Sometimes people take that as an attack though. :P 
"Sometimes its hard to tell the difference between existentialism and a bad mood."  ~Kris, "Blade of Tyshalle"

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Re: The 3D Mercy Project
« Reply #8 on: January 29, 2008, 12:07:09 am »
ksabers, you do beautiful work. Truly they're outstanding, and you picked my favorite lamb amulet! Cool. :D

Like you said, beauty is subjective. I think what you have going is gorgeous, maybe a bit too exotic for Mercy. The only thing I could see is that her hair could be longer.

kudos to you! I can't wait to see what else you have cooking.

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Re: The 3D Mercy Project
« Reply #9 on: January 29, 2008, 02:49:38 pm »
Nice pics Giorgio!!  :)
I have to agree to a couple of issues that Grey pointed out already: the hair should maybe be a little longer and definitely a little more muscle.  8) I can't see her wrenching motor parts around with those stick thin arms :P  ;)
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ksabers

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Re: The 3D Mercy Project
« Reply #10 on: January 30, 2008, 01:25:15 am »

I know squat here, but could or should you straighten her back a bit?  That pose just says 'I'm too sexy for my shirt', instead of 'I'm working on a ^*&)( broken car engine!!!' to me.

LOL!   ;D  Actually the pose was intended to mean "I am stretching my back after being bended for a long time inside the car hood"... but I understand what you mean! Obviously a photographer would have chosen EXACTLY that moment to catch a sexy image!   :P
Seriously, the pic was just to show you her face and her shirt: there are a lot of posing and technical problems in it  (car engine not detailed, raytrace reflections too bad, etc. etc.). Think of it just as a draft.

Update of the project:

1) Face aged a little.... but just a little. Anyway I think the result is better than the first version.
2) Arms improved. They are 30% bigger and I have improved the biceps.
3) Hair more realistic and with more volume.

Regarding the hair, I have decided to NOT make it longer. I have two reasons for this decision, one "in character" and the other one "out of character":

1) I think she should be concerned about hair caught in fan belts, drive gears, and so on. Short hair, or not-so-long hair is better in my opinion.
2) If I make a long braid for her, everyone outside this forum would point a finger to my pictures saying "Look! It's Lara Croft!" and I want to avoid the resemblance.   ;)

What I can do is to push the braid downwards so it SEEMS longer  (so it touches the neck base, like on the "Iron Kissed" cover. Another thing on my To-Do list).

I have another hi-res picture to show you. Basically Mercy is showing you the interior of her garage. I have not yet created the "dirty" textures  (taming Photoshop is a time-consuming job)  so let's pretend that she has just received her brand-new shirt from Mike, ok?  ;D

And if you have requests for other poses or scenes, just let me know. For now, only with Mercy in them, ok?  (I have not modeled other characters yet).

Giorgio




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Re: The 3D Mercy Project
« Reply #11 on: January 30, 2008, 02:02:45 am »
Wow. This looks really gorgeous. Her face seems to acquire more personality.

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Re: The 3D Mercy Project
« Reply #12 on: January 30, 2008, 05:42:28 am »
ksabers I love it :) and I agree it feels like shes more alive here.
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ksabers

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Re: The 3D Mercy Project
« Reply #13 on: January 30, 2008, 06:01:18 am »

ksabers I love it :) and I agree it feels like shes more alive here.

Thank you very much! When you take a 3D model and place it in a "real" picture, it automatically seems much better because it is posed, so obviously it has all the small details we subconsciously associate to a real person: body asymmetricity, eyes centered on camera and not unfocused, balancement, and so on.

This said, you can pose your model in a very amateurish way  (like me) or very professionally  (like some wonderful artists at Renderosity). I am just a beginner! Anyway, as always, doing something you like very much is a great way to learn. My project is done solely for fun, to learn more about 3D modelling, and to pay homage to Patricia and her books.

Giorgio
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Grey Drakkon

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Re: The 3D Mercy Project
« Reply #14 on: January 30, 2008, 06:27:40 am »
I definitely dig the upgrades to her!  The arms are much more muscled without becoming unrealistic in bulk.  Her face has hit that point where she has vitality, but isn't "fresh off the farm". ;) 
"Sometimes its hard to tell the difference between existentialism and a bad mood."  ~Kris, "Blade of Tyshalle"

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Re: The 3D Mercy Project
« Reply #15 on: January 30, 2008, 07:44:11 am »
Wow.  You know how in the section on the new web site I was whining about "Those Graphics Guys" who can do such amazing things while I'm happily adding "Drop Shadow" effects to everything?  The ones who make it all look easy?  The ones I'm insanely jealous of because I can't figure out their brand of magic?  Well, YOU ARE ONE!   This looks pretty darn fantastic, and I can only guess how many hours it took.

My 3-D modeling experience was mostly with blender -- I think I built a Teapot that was almost recognizable.  No really, I'm THAT good. ;D  And that stupid, malformed, teapot with all sorts of visible, unsmoothed polygons took me pretty much a full day to build.  I'm jealous, you hear that, insanely, foaming-at-the-mouth jealous!  But also VERY, VERY impressed.   Great work!.
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ksabers

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Re: The 3D Mercy Project
« Reply #16 on: January 30, 2008, 08:19:14 am »
I'm jealous, you hear that, insanely, foaming-at-the-mouth jealous!

 ;D  Uh-oh, I pissed off the forum administrator....  I must run for cover!  8) 8) 8)

Seriously, anyway, thanks for the compliments, but the HARD work has been done by others. The program I use, Poser 7, is not a real "3D modeling program", but a "Dress your Barbie" kind of program for grown-up people  (sort of). You take a 3D model  (in my case Victoria 4 by DAZ), you change her physical features  (a process known as "morphing" the model), then you add clothes, hair, other objects (there are either free or commercial items), and you "pose" the model just like a doll. Then you make the render.

So I have not "modeled" Mercy from zero. I have just transformed the base 3D mannequin into something similar to Mercy. Texture customizations and character morphing are mine, but I would not be able to create ever a stupid, malformed teapot from scratch.

So please, PLEASE, put away that rifle!   :D   I am allergic to bullets!  (either lead AND silver!)

But I am IMMENSELY happy that you like my little project! I just hope that Patricia can appreciate my rendition of her character.

Giorgio
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Re: The 3D Mercy Project
« Reply #17 on: January 30, 2008, 09:50:37 am »
Dang, that's absolutely awesome Giorgio!! :o
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Re: The 3D Mercy Project
« Reply #18 on: February 08, 2008, 04:24:41 am »
Just a little update: I am starting to work on the next 3D character.... yes, yes, I know, I said he would have been Adam, but I have just found another inspiration...

So I proudly announce you that in a few days I'll post some previews of Stefan, complete with Mystery Machine bus;D


Meanwhile I renew my offer: if you'd to see some 3D images of Mercy with a particular setting, pose, expression, just suggest it and I'll try to do my best!


Giorgio
« Last Edit: February 08, 2008, 04:29:33 am by ksabers »
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Re: The 3D Mercy Project
« Reply #19 on: February 08, 2008, 09:54:14 am »
Ohhhhh Yay - really looking forward to it :) can I suggest a Scooby doo lookalike in the van please- since in the book Mercy gave Stefan  a stuffed toy for Christmas. And I can so see him driving the Mystery Machine with Scooby at his side  :D
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Re: The 3D Mercy Project
« Reply #20 on: February 08, 2008, 11:36:39 am »
Great Job. I know what the effort involved in a project like this. Even if you only did the morphing and the skinning there is a great deal of time involved.

I used to do 3D animated scenes on an off for fun. I created my own meshes using blender, rhino, and many other mainstream nurbs modeling tools. I even did a full Open GL game for a class one year. I had to make a fighter jet mesh and all. It was fun but definitely tons of work. It has been a few years since I have looked at poser. It seams that the program has gotten much more sophisticated than I remember.

Great job and don't be so modest. If you ever want to talk shop let me know. I've been out of it a little while but its always fun to talk about interests.

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Re: The 3D Mercy Project
« Reply #21 on: February 08, 2008, 11:37:41 am »
On a side note I actually did a book review for Blender. Nothing big or anything. A friend of mine runs a website www.geeksinside.com and I got a free blender book out of the deal.

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Re: The 3D Mercy Project
« Reply #22 on: February 18, 2008, 04:59:27 am »
Ok, I have redone completely the lights in the Mercy portrait and now they seem more realistic. I declare the image finished and published in my Renderosity gallery! Now back to work to Stefan and his bus!   ;D



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Re: The 3D Mercy Project
« Reply #23 on: February 22, 2008, 09:07:28 pm »
may i sugjest you change the car to some VW and change the plates to the state of Washington

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ksabers

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Re: The 3D Mercy Project
« Reply #24 on: February 22, 2008, 11:47:34 pm »
may i sugjest you change the car to some VW and change the plates to the state of Washington
The car has no specific brand to avoid copyright problems. However now I have found a licensed 3D model of a lovely Volkswagen Beetle. Too bad it's a bit expensive...
Regarding the plate, no problem in changing the texture, if I can find a real plate to use as a reference...

Giorgio
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Re: The 3D Mercy Project
« Reply #25 on: February 27, 2008, 06:57:56 pm »
That is just outstanding work. I love the Mercy portrait and I'm looking very forward to seeing Stefan, his bus and the other characters. I'm so jealous of your skills! :)

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Re: The 3D Mercy Project
« Reply #26 on: April 21, 2008, 02:40:49 pm »
I am a mechanic.  I have only know of one female proffesional mechanic.  And she didn't show up to work in skintight clothing. Not once .Not ever.  Although, interestingly, she did work at a VW dealership.  And though most of the VW mechanics I have met were born in the United States - there are grumpy old german VW mechanics to be found here and there.

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Re: The 3D Mercy Project
« Reply #27 on: April 21, 2008, 11:34:28 pm »
Just an update to the project: Stefan's face is almost ready. I am working on the bus paintings, but they are quite hard to reproduce exactly. I think I'll be forced to some compromises.

Anyway I think I'll be able to show you something in some weeks. Kick me hard  (I mean: bump the thread pretending updates!) if you don't hear from me soon.

Giorgio
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Re: The 3D Mercy Project
« Reply #28 on: April 21, 2008, 11:48:50 pm »
You're *volunteering* to bet your b&&& kicked?

 ;D ;D ;D ;D  Like all "artists", my mind tends to lose focus easily! And, seriously, lately I've been a bit busy with real-life stuff. But if I know there is interest and expectations from the forum, I'll try to find some time for the project!

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Re: The 3D Mercy Project
« Reply #29 on: May 04, 2008, 10:42:30 am »
This stuff is really good, and as I writer I can understand the block, but please try not to lose focus for to long. ;)
I'm the kind of person who can't draw, or do any of that kind of stuff, so I love to look at other people's work. Great job! Can't wait to see the others!
P.S: Could you do pictures of Adam and Mercy, and Kyle and Warren? I'd love to see them.
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Re: The 3D Mercy Project
« Reply #30 on: October 28, 2009, 09:27:41 am »
Bump, after a year and a half!
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Re: The 3D Mercy Project
« Reply #31 on: July 01, 2010, 08:12:11 pm »
no kidding awsome work there man. I have been working in 3D studio mask and autodesk - that was a tough class we had to do a whole living room with moving camera angles I got a B in that class. Those are tough to do. Although the programs do most of the work you have to be able to apply the textures and all the other stuff. I got frustrated because I learned the Adobe suite first and then did the modeling class , which I have another one in Nov - not looking forward to it. Anyway nicely done.
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